What is the Difference Between Aim and Body in Virtual Cameras?
Two of the main features that come with cinemachine virtual cameras are the Aim and Body components. Let’s take a brief look a the main differences between the two.
Both the Body and Aim features will give you a warning message, telling you that they need a target to be assigned to them in the inspector.
There are Follow and Look At assignments in the inspector where the target transform can be dragged in from the scene view.
For this example, I drag the Player Capsule into both the Follow(Body), and Look At(Aim), assignment boxes.
The Aim feature controls the cameras rotation, in order to target your focal point using the LookAt method assignment. There are some handy presets in the Composer dropdown, so feel free to explore.
For an in depth walkthrough of the Composer settings, please read my article here. https://jaredamlin.medium.com/aiming-features-in-cinemachine-8ee0557de480I.
The Body feature controls the position if the camera through it’s Transform. When it comes to following a target, with exciting options, the Body setting is where it’s at!
Between the Aim feature rotating the camera towards it’s target, and the Body feature moving the camera in space, you have total command of your cinematic visions!
In my next article, I will be taking an in depth look at the various Body settings, so I hope you will join me there. Thanks for reading!