Using Signal Emitters to Access C# Scripts

If you are working on an in-game cinematic shot, and want to trigger a script from a Timeline in your Unity project, you can come to the right place.

Signal Emitters are a great way to call a function on a script from a timeline, at at a designated point in time. Let’s get going on making this work!

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.