Using Post Processing Volumes in Unity3D with the URP

Jared Amlin
5 min readJan 4, 2022

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In my last article, I covered global post processing volumes and a few of the various FX that can be applied to your scene. In this article, I will show how to use different local post processing volumes in one game scene.

If you are using Unity 2020 and above, you might notice that adding a component to the main camera and searching for the Post Processing Layer will not…

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.