Using Height Maps and Pixel Displacement in Unity3D

Jared Amlin
7 min readJan 12, 2022

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If you want to get some extra depth out of your flat surface textures, look no further than Height Maps and Pixel Displacement.

I am going to use this Stone 4 texture from the Filebase asset library.

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.