Using Height Maps and Pixel Displacement in Unity3D

Jared Amlin
7 min readJan 12, 2022

If you want to get some extra depth out of your flat surface textures, look no further than Height Maps and Pixel Displacement.

I am going to use this Stone 4 texture from the Filebase asset library.

After pressing the download button, a package preview opens up, giving the user the option to change what all is being imported, if desired.

After pressing the import button, the stone texture comes in pink, which means it needs to be upgraded to be an HDRP material. You can do this by navigating to Edit>RenderPipeline>HD Render Pipeline>Upgrade from Built-in Pipeline>Upgrade Selected Materials to High Definition Materials.

With the new material upgraded to an HDRP material, I will need an object to attach it to. Being that this is a stone texture, I want to apply it to an outside…

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Jared Amlin
Jared Amlin

Written by Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.

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