Using Height Maps and Pixel Displacement in Unity3D

If you want to get some extra depth out of your flat surface textures, look no further than Height Maps and Pixel Displacement.

I am going to use this Stone 4 texture from the Filebase asset library.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.