Using Control Tracks in Unity’s Timeline Editor

Now that all of the other tracks in the Timeline editor have been covered in previous articles, it’s time to check out the ever powerful Control Track!

Here are the main objects I will be using for this example. I have two drones, each with their own Timeline animation. I create a new object called Timeline Controller. With the Controller selected in the Hierarchy, I make a new…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.