Using Activation Tracks in Timeline and Unity

So far throughout this journey in Timeline, I have stuck to using the ever popular Animation Track. Let’s move into some of the other Track available options by starting with the Activation Track!

The job of an Activation Track is a simple one: activate and deactivate game objects. The object I will be turning on and off during this article is the Spot Light on the ceiling fan.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.