Unique Types of Body Settings in Virtual Cameras

In my last article, we talked about the differences between the Aim and Body settings in Cinemachine virtual cameras. Let’s now get a brief overview of what kinds of settings the Body has to offer.


The Body is what positions the camera in world space, and it comes equipped with a Follow assignment box for your preferred target. For this example, I drag the Player Capsule into the assignment box to be followed by the virtual camera.

Follow Offset

Similar to the Aim Offset, these adjustments let the user offset the camera following the target. For example, if the X, Y and Z values were all at zero, the target would remain locked to the center of the camera view. These are the settings I used for the title Gif, in order to move the player capsule down and to the side while being followed.


The various damping settings dictate how much lag there will be in the follow on that axis. With all damping settings at zero, the camera will lock hard on the target, and offer a rigid and extremely responsive follow with no wiggle room. Here with the damping settings set to 5, there is more play, a softer follow, and the camera responds a little after the target.

Body Settings

The first drop-down in the Body settings holds a lot of presets to change your cameras follow behavior. I will dive deeper into these settings in my next article, but the descriptions are good for letting you know what to expect. Options like, 3rd person follow, framing transposer, hard lock to target, orbital transposer, tracked dolly and transposer are all available.

Binding Modes

The binding modes, which I will also dive further into for the next article, feature a lot of presets to determine how the camera locks on to the target. The options include, Lock to Target on Assign, Lock to Target with World Up, Lock to Target No Roll, Lock to Target, World Space and Simple Follow with World Up.

Thanks for reading, and I hope you join me next time to dive deeper into these settings!



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