Understanding Frustum and Occlusion Culling in Unity3D

You may have heard of these terms before, but what do they really mean? Let’s break this down piece by piece, and then get into using occlusion culling in your Unity project.

The medical definition of occlusion is the blockage or closing of a blood vessel or hollow organ. While occlusion in video games is not medically lethal, a similar line can be drawn.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.