Touchdown Pass with Timeline Director

It’s game time, and that means tossing a hail Mary pass with Unity and Timeline.

These are all Mixamo animations that I am plugging into the Timeline editor, and the assets are from the Filebase asset library. I create an empty object called Touchdown Director and use this to store the Timeline Playable Director component. The quarterback, wide receiver and football objects are all children of the…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.