Using Cinemachine with Virtual Cameras puts a virtual crew of camera riggers, light holders, directors, actors and editors at your fingertips to achieve your cinematic artistic vision.
Create a Virtual Camera
While cinemachine offers a wide variety of specialized camera features, I will get going here with the basic Create Virtual Camera option.
A new CM vcam1 (CineMachine Virtual Camera 1) appears in the hierarchy.
Each virtual camera you create has a plethora of options available. Let’s go through a few of them one at a time. The main Transform component controls the Position and Rotation of the camera. Typically, these are the options that would be meticulously controlled via code, before awesome tools like cinemachine to do the work for you.
As a shortcut for garnering a camera view, use the scene view to get the image that you want your camera to capture, select the camera you want to use in the hierarchy, and then press Shift + ctrl + F, to align the scene view coordinates to the selected camera.
I add a second virtual camera into the scene to showcase some more cinemachine options.
The Solo button can be used to force the game view to show that particular virtual camera. If you have a lot of cameras in your scene, the solo button can be your friend to quickly make sure you are seeing the camera view you want.
I offset the two cameras in my scene to show the solo button in action. This is solo camera 1.