What are the different rendering pipelines in Unity, and which one should you choose for your project? Let’s dive into these questions and more.
When you start a new 2D or 3D project in newer versions Unity, you are using the Standard Rendering Pipeline. This default pipeline is great for starting new projects and getting your game up and running. The notable difference between the Standard Rendering Pipeline and the URP (Universal Rendering Pipeline), is that the URP is an updated, streamlined and more memory efficient rendering pipeline for real time graphics. The URP pipeline is perfect for any 2D game, or even simple 3D games that don’t require a ton of graphics overhead. If you are building a game for mobile devices, the URP will do just fine. If you want seemingly unlimited tools and options when it comes to developing ultra high resolution graphics and VFX for PC and console games, cinema or otherwise, the HDRP (High Definition Rendering Pipeline) is just what you are looking for.
I have a scene here that I have created using the Standard Rendering Pipeline, and I want to prepare it to be upgraded to either the URP or the HDRP. A good way to go about this and keep my original work safe and sound, is to export the scene, and then open it in a new project template for the pipeline I want to use.