Pre and Post Extrapolation in Timeline

What is extrapolation in Timeline, and how do we use it? This article will answer those questions, so let’s get to it!

Extrapolation deals with the space between animation clips, and telling Timeline what to do with that space. The main purpose of extrapolation is to fix animation issues, such as a game object snapping to a new transform position. Post-extrapolation deals with the space after an…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.