One Step Forward. Two Steps Back.

I’ll be honest here. Today was frustrating. I was supposed to officially move on to the Framework Phase I section of the course work, but I ended up having to go back and try to fix some new bugs. Real bugs this time. I’ll come back to that later. Let’s start with something positive.

I had two lead team members call me today to walk me through the Phase I coursework and pick my brain about how I plan to implement these new functions. I was told that my logic sounded solid, and was encouraged to feel like I know how to proceed. That was very inspiring, and definitely the highlight of my day. I wasn’t sure how they were going to react to my suggested logic, or if I would have any at all. I was told that syntax might be a struggle, and as a newbie to code, I agree. That just tells me where I need to focus my learning and understanding, and in a hurry.

Ok, on to the bad news. I exported another version of my Space Shooter to desktop, and noticed that my powerups are no longer spawning. I now need to take a step backwards and sort that out before moving on. Such is the life of coding, right? It’s a good thing I have this amazing “relaxing classical guitar” channel playing in the background for stress relief. I guess there is one positive thing to take from this issue. I had some amazing talent try to help me resolve it, but to no avail as of yet. I was told that my code “looks right”, and given some places to explore regarding a fix. If a seasoned Unity vet didn’t immediately see a rookie mistake, that makes me feel a little better about feeling lost myself.

I really do have some ever-helpful leads and peers here at GameDevHQ, and this opportunity we are being presented with is really such a special one. I want to excel. I want to shine. I am sure we all do. That’s the thing I need to remind myself of this evening when I dive back into this beast to try and solve this issue myself. If I can figure it out before our AM meeting tomorrow morning, I will be elated, and that will be a huge confidence boost for me. If not, I need to chalk it up to a learning experience, ask for more help and not beat myself up too much about it. Take notes for future reference and find a way to push forward.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.