New Unity Input System: 2D Vector Composite

Jared Amlin
Nerd For Tech

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In my previous articles I setup a Dog Input Asset, an Action Map for the Dog, as well as some corresponding Actions. The Bark Action was previously implemented, so now it’s time to move the character with the Walk action and the 2D Vector Composite.

Here is the Walk Action, which uses a Value Action Type, and a Control Type of Vector 2.

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Jared Amlin
Nerd For Tech

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.