Jared AmlinCreating an Office Den in Unity Part 4: Finished Photo GalleryThis article is a gallery of images collected from around the game scene, for my 3D games design certification project for GameDevHQ, using…Feb 26, 2022Feb 26, 2022
InGeek CulturebyJared AmlinCreating an Office Den in Unity Part 3: The Icing on the CakeThis trio of articles ends with a mixed bag of delicious visual topics.Feb 20, 2022Feb 20, 2022
InGeek CulturebyJared AmlinCreating an Office Den in Unity Part 2: Lights, Cookies and EmissionsIn my last article, I designed the scene with a generic high intensity directional light. This article covers setting up some room…Feb 18, 2022Feb 18, 2022
InGeek CulturebyJared AmlinCreating an Office Den in Unity Part 1: Design and OrganizationWhen it comes to designing a scene, it is imperative to remember that staying organized is just as important as placing 3D objects. In this…Feb 11, 2022Feb 11, 2022
InNerd For TechbyJared AmlinGetting Started with Terrain Tools in Unity Part 3: Details, Wind and WaterWelcome to the final installment this series on using Unity’s amazing Terrain tools. There are a few awesome features that aren’t supported…Feb 5, 20221Feb 5, 20221
InNerd For TechbyJared AmlinGetting Started with Terrain Tools in Unity Part 2: Textures and TreesNow that the landscape mesh has been sculpted, we can start painting textures and trees into the scene!Feb 4, 2022Feb 4, 2022
InNerd For TechbyJared AmlinGetting Started with Terrain Tools in Unity Part 1: Interface and Mesh SculptingIf you love open world games and have ever wanted to make beautiful outdoor 3D environments, this article is for you. Creating a detailed…Feb 3, 2022Feb 3, 2022
Jared AmlinUsing Indirect MultipliersSometimes your scene might have really dark shadows with little to no detail, but you want those details to show through. A good way to…Jan 28, 2022Jan 28, 2022
Jared AmlinBaked, Mixed, Realtime Lighting and Choosing between Static or Dynamic ObjectsWhat is Baked lighting? What are static objects? Let’s take a look at all of this and more, as we explore different ways to light a scene.Jan 28, 2022Jan 28, 2022
Jared AmlinUsing Multiple Post Processing Profiles and Reflection ProbesLet’s take a dive into Unity’s HDRP and see what fun effects can be had by using multiple reflection probes and post processing profiles…Jan 26, 2022Jan 26, 2022
Jared AmlinUsing Light Probes in Unity’s HDRPLight probes are a great way to light up your scene without having to use a lot of expensive lights and excessive baking. Let’s take a look…Jan 26, 2022Jan 26, 2022
Jared AmlinWorking with Screen Space Reflections in Unity’s HDRPWhat makes Screen Space Reflections unique? For starters, they are accurate reflections. If you have ever worked with reflection probes…Jan 25, 2022Jan 25, 2022
Jared AmlinUsing Cookies to Create Realistic LightingWhat are cookies in Unity? How do you make and use them? What does that do to improve the overall realism with your scene lighting? Let’s…Jan 22, 2022Jan 22, 2022
Jared AmlinUsing Light Layers and Volumetric Lighting in Unity’s HDRPYes you heard that correctly…Unity has a layering system for lighting! If you have an object that you want to receive lighting without that…Jan 22, 2022Jan 22, 2022
Jared AmlinLights and Fog and in Unity’s HDRPThe lighting of a scene is really what sets the mood. Join me as I venture into the wonderful world of using lights and creating fog in…Jan 21, 2022Jan 21, 2022
Jared AmlinAll about Sky in Unity’s HDRPA good skybox can really set the mood and location for your scene, as well as adding to the overall color and reflection information…Jan 19, 2022Jan 19, 2022
Jared AmlinUsing the Layered Lit Shaders to mix Texture Maps in Unity3DIf materials in general weren’t amazing enough in their own right, consider the fact that you can mix multiple layers of textures into one…Jan 14, 2022Jan 14, 2022
InNerd For TechbyJared AmlinUsing Decals in Unity’s HDRPUsing 2D decals in your 3D environment is a powerful way to bring in some additional textures and details to your game scene. Decals can be…Jan 13, 2022Jan 13, 2022
Jared AmlinUsing Tessellation in Unity’s HDRPWhat is Tessellation and how does it work? If you have ever used 3d modeling or sculpting software before, and are familiar with the term…Jan 13, 2022Jan 13, 2022
Jared AmlinUsing Height Maps and Pixel Displacement in Unity3DIf you want to get some extra depth out of your flat surface textures, look no further than Height Maps and Pixel Displacement.Jan 12, 2022Jan 12, 2022