Jared AmlinNew Unity Input System: Framework RetrospectiveAfter moving through the course material from GameDevHQ covering Unity’s new input system, I can confidently say that it is a useful and…Dec 26, 2022Dec 26, 2022
Jared AmlinNew Unity Input System: UI Charge MeterA charge meter is a great tool to give your player some additional firepower. You could use a charge meter for a variety of purposes, but…Dec 16, 2022Dec 16, 2022
Jared AmlinNew Unity Input System: UI Mobile ControlsA really handy feature that comes with the Unity’s new input system is the ability to quickly and easily add UI mobile controls. Let’s take…Dec 16, 2022Dec 16, 2022
Jared AmlinNew Unity Input System: Rapid PrototypingWhile Unity’s new input system can appear a bit daunting and involved at first sight, you can still check user input in void update the old…Dec 15, 2022Dec 15, 2022
Jared AmlinNew Unity Input System: Jumping 2 WaysNow that the player is moving and rotating in two different ways with two different Action Maps, let’s continue the trend by implementing a…Dec 12, 2022Dec 12, 2022
Jared AmlinNew Unity Input System: Player RotationNow that the player is moving with two different Action Maps and the WASD keys, let’s get the player rotating with the arrow keys and mouse…Dec 11, 2022Dec 11, 2022
InNerd For TechbyJared AmlinNew Unity Input System: Swapping Action Maps at RuntimeHaving the ability to change Action Maps at runtime is an extremely valuable feature when it comes to using Unity’s new input system. Take…Dec 11, 2022Dec 11, 2022
InNerd For TechbyJared AmlinNew Unity Input System: 2D Vector CompositeIn my previous articles I setup a Dog Input Asset, an Action Map for the Dog, as well as some corresponding Actions. The Bark Action was…Dec 10, 2022Dec 10, 2022
InNerd For TechbyJared AmlinNew Unity Input System: Scripting ActionsNow that we have created Actions for the Action Maps, let’s take a look at scripting them.Dec 5, 2022Dec 5, 2022
InNerd For TechbyJared AmlinNew Unity Input System: Creating ActionsWith the new Action Maps ready to go, let’s get into setting up new Actions.Dec 4, 2022Dec 4, 2022
InNerd For TechbyJared AmlinNew Unity Input System: Action MapsNow that the Input Action Asset for the player has been created, we can dive deeper into creating Action Maps.Dec 3, 2022Dec 3, 2022
InNerd For TechbyJared AmlinNew Unity Input System: Input Action AssetsNow that this project is setup to use Unity’s new input system, let’s get started with Input Action Assets. The best place to look for…Dec 3, 2022Dec 3, 2022
InNerd For TechbyJared AmlinGetting Started with the New Unity Input SystemUnity has a new input system, and getting it setup in your project is as easy as following their documentation.Oct 21, 2022Oct 21, 2022