InNerd For TechbyJared AmlinAi Invasion: Game Creation OverviewHello readers! In this article I will talk about the features and mechanics in a small game I made as part of the Game Logic and…Jul 14, 20241Jul 14, 20241
InGeek CulturebyJared AmlinGenerating Off-mesh Links for AI in UnityUsing off-mesh links is how you can tell your nav mesh agent what areas can be accessed by jumping, hurdling or opening a door for example…Jan 30, 2023Jan 30, 2023
InGeek CulturebyJared AmlinFinite State Machine for A.I. in UnityUsing a FSM (Finite State Machine) is a great way to separate behaviors for your enemy AI. You need to figure out all of the various…Jan 29, 2023Jan 29, 2023
InGeek CulturebyJared AmlinMoving Agents on NavMesh in UnityNow that the NavMesh has been setup from the previous article, we can start moving our Agent around the scene.Jan 25, 2023Jan 25, 2023
InGeek CulturebyJared AmlinSetting up Navigation Mesh in UnityUsing a NavMesh (navigation mesh) enables the agent (users of the NavMesh) to take the most optimal route for traversing a game scene. The…Jan 24, 2023Jan 24, 2023