Jared AmlinBoss Fight Implementation Part 7: Finishing TouchesNow that I have a fully functional boss for my game, I can see the finish line. My objective for this article is to spawn the boss in at…Oct 31, 2021Oct 31, 2021
Jared AmlinBoss Fight Implementation Part 6: On Death BehaviorThe boss in my Unity project here is doing everything but dying when it’s health expires. My objective for this article is to give my boss…Oct 28, 2021Oct 28, 2021
Jared AmlinBoss Fight Implementation Part 5: Movement BehaviorsNow that the boss creature in my game can do pretty much everything except move, it is finally time to mobilize this giant anglerfish! My…Oct 26, 2021Oct 26, 2021
Jared AmlinBoss Fight Implementation Part 3: Damage and UIIn my last article, I got all of the animations and triggers working on my boss. My objective for this article is to create a health system…Oct 14, 2021Oct 14, 2021
Jared AmlinBoss Fight Implementation Part 4: Damaging the PlayerNow that I have a boss with working components, my objective for this article is to give it the ability to deal damage to the player. The…Oct 22, 2021Oct 22, 2021
Jared AmlinBoss Fight Implementation Part 2: Anglerfish Lantern BehaviorNow that I have all of the anglerfish assets in game and setup with colliders, my objective for this article is to focus on the…Oct 12, 2021Oct 12, 2021
Jared AmlinBoss Fight Implementation Part I: Basic Setup in Unity2DNow that I have some art assets for my new boss Anglerfish, my objective for this article is to bring the boss into the Unity-verse and get…Oct 11, 2021Oct 11, 2021
Jared AmlinSpawning Waves of EnemiesAre you ready to ride the waves? My objective for this article, is to create a wave spawning system that will drop more enemies as the…Oct 2, 2021Oct 2, 2021
InNerd For TechbyJared AmlinBalancing the Spawn ManagerNot all enemies and powerups were created as equals. Because of this line of reasoning, my objective for this article is to create a…Sep 30, 2021Sep 30, 2021
InLevel Up CodingbyJared AmlinMaking a Homing Projectile 2: Targeting BehaviorIn part two of the homing projectile duo of articles, I get into the meat and potatoes of the homing behavior. My objective for this…Sep 27, 2021Sep 27, 2021
Jared AmlinMaking a Homing Projectile I: Art and Basic SetupIf you are here for the advanced homing missile coding secrets, stay tuned for my next article where I focus on the targeting, distance…Sep 25, 2021Sep 25, 2021
InNerd For TechbyJared AmlinPowerup KillerMy objective and challenge for this article, is to make an enemy type that will fire at player powerups when they are in front of it. All…Sep 23, 2021Sep 23, 2021
InNerd For TechbyJared AmlinChallenge: Create a Smart Enemy TypeMy objective for this article is to create an enemy type that will fire at the player when it gets behind it.Sep 18, 2021Sep 18, 2021
InNerd For TechbyJared AmlinChallenge: Enemies That Can Dodge ProjectilesMy objective for this article is to create an enemy type that can dodge the player’s attack projectile.Sep 17, 2021Sep 17, 2021
InNerd For TechbyJared AmlinCreating New Enemy Types: The Porcupine Blowfish Part 4 — Finishing TouchesFor this short article, my objective will be to finish up my new puffer fish enemy type by giving it a firing routine and some animation.Sep 15, 2021Sep 15, 2021
InLevel Up CodingbyJared AmlinRefining and Stress Testing my Firing AlgorithmIn my last article, I created a firing mechanism that takes an assigned amount of projectiles, and instantiates them evenly around 360…Sep 3, 20211Sep 3, 20211
InLevel Up CodingbyJared AmlinCreating New Enemy Types: The Porcupine Blowfish Part 3 — Firing Projectiles in Perfect RotationThis article is a personal victory. I had a specific goal in mind, and I would not take any of my fallback plans as a final result. My…Sep 1, 2021Sep 1, 2021
InLevel Up CodingbyJared AmlinCreating New Enemy Types: The Porcupine Blowfish Part 2 — Movement using a Sine WaveNow that my main art asset is ready to go, I can start bringing the new enemy blowfish into my Unity game. My objective for this article…Aug 29, 2021Aug 29, 2021
InNerd For TechbyJared AmlinCreating New Enemy Types: The Jumbo Red PiranhaHere come more little creatures into my game, and this one can bite from a distance! My objective for this article is to create an enemy…Aug 20, 2021Aug 20, 2021
InGeek CulturebyJared AmlinChallenge: Create an Aggressive Enemy TypeMy objective for this article is to make an enemy type that will try and ram the player if they get too close to each other. The newly…Aug 19, 2021Aug 19, 2021