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Lighting your scene in Unity using the URP
Lighting is such an important and powerful aspect of a game scene. The lighting can set the mood of the scene and the feel of the environment. This article will cover the different lights you can add to your Unity game.
The GameObject tab will lead you to the Light option, which shows four different kinds of lights that can be added to the game scene.

Directional Light: A directional light is basically the sun, and is typically already in the game scene when creating a new environment. When using the default procedural lightbox, if you find the sun in the sky, it will move as you rotate the directional light widget!

Point Light: These lights are like small round glowing orbs that emit light equally in all directions. I will use some of these point lights to emphasize areas in the game scene of importance for the player to explore.

The Range and Color options on the light are powerful tools. The Mode option represents how the light will act with the dynamic and/ or static objects in the scene. There are options for real-time, baked and mixed. The intensity controls how bright the light is.

There is an interactive widget for adjusting the range in the scene view, or adjustments can also be made in the inspector.

The color adjustment can be previewed in the scene view.