Level Design in Unity 3D Part 6: Colliders

Jared Amlin
7 min readDec 9, 2021

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Colliders are working behind the scenes in most games that you play. Unless you want your player to be able to walk through walls, or fall thorough the ground unintended, adding colliders to your game scene is the way to go.

Lets start adding colliders to this science fiction game environment that I have been assembling with assets from Filebase. Create a new empty object and call it colliders. This will act as the main folder for all colliders in the game scene that are not attached to an object.

It’s important to make sure the position is set to zero.

A cube primitive 3D object enters the game scene with a box collider on it, which is exactly what I want here. The box collider is what will be used to block out anything I don’t want the player walking or falling through.

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.