Level Design in Unity 3D Part 6: Colliders

Colliders are working behind the scenes in most games that you play. Unless you want your player to be able to walk through walls, or fall thorough the ground unintended, adding colliders to your game scene is the way to go.

Lets start adding colliders to this science fiction game environment that I have been assembling with assets from Filebase. Create a new empty object and call it…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.