Level Design in Unity 3D Part 5: Doors and Details

Now that the meat and potatoes of this science fiction environment is almost finished, I can dive into the room components and other finishing touches.

The wall area over the hallway leading into the main big room is still incomplete, so let’s finish that up.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.