Level Design in Unity 3D Part 4: Ceilings, Pipes and Struts

Jared Amlin
5 min readDec 2, 2021

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Now that this game environment has floors, walls and columns, it’s time to keep the rain out and install the ceiling.

Before getting started, the floor group can be turned off so it’s not interfering with the view of the ceiling. The hallway floor tiles are selected, duplicated and then moved up into the hallway ceiling position.

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.