Level Design in Unity 3D Part 3: Columns & Archways

Columns are perfect way to enhance the scale of your game scene. Think of ancient pillars that began at the foundation and reached towards the heavens. Adding columns to your game scene can really make it appear large, as if the virtual structure really needs the additional support.

Here I am using some pristine column assets from Filebase, courtesy of GameDevHQ. There are…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.