Level Design in Unity 3D Part 2: The Walls

Now that the game scene has a floor to stand on, walls are the next logical step in the process!

Using the same asset bundle from Filebase, these floor tiles can be used to make matching walls for this room. A new floor tile variant is dragged into the hierarchy, and rotated upwards by holding the control key, to snap the rotation to whole increments.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.