Level Design in Unity 3D Part 1: The Floor

Jared Amlin
5 min readNov 30, 2021

Welcome to the exiting world of designing a 3D game environment! Over the next few articles, I will be using ready-to-go game assets to build a Science Fiction game scene using Unity and GameDevHQ’s Asset Pack, Filebase.

A new 3D project is opened, and the initial floor asset is dragged into the Hierarchy from the Project folder. With the floor game object selected, ctrl + D will duplicate the game object.

Holding control while dragging the duplicated object into a new position, will snap the movement to whole increments, which is very helpful for lining up and reproducing objects quickly and accurately.

Multiple objects can be selected by holding the shift key. The objects are duplicated, and their position is snapped into a new location.

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Jared Amlin
Jared Amlin

Written by Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.

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