Idle, Running, Aiming and Death States in Unity

If you are looking for a general overview of how to add different camera states to animations, Unity and Cinemachine have you covered!

Begin by adding a State Driven camera to your scene.

I add a few more cameras bringing my total for this example to four.

Here is the idle camera.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.