Idle, Running, Aiming and Death States in Unity

Jared Amlin
3 min readJun 7, 2022

If you are looking for a general overview of how to add different camera states to animations, Unity and Cinemachine have you covered!

Begin by adding a State Driven camera to your scene.

I add a few more cameras bringing my total for this example to four.

Here is the idle camera.

This running camera has a good amount of perlin noise camera shake.

The aiming camera is a standard 3rd person camera, looking over the right shoulder of the Player.

The on death camera is an orbital camera with an overhead Look At and Follow of the player. I don’t have an on death animation setup here yet, but if you have one, you can trigger it with your Death state animation assignment.

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.