Hit System with Interfaces in Unity

Jared Amlin
Nerd For Tech

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Have you ever wondered how first and third person shooter games handle their hit system? You know the kind I am talking about, where headshots will kill an opponent while a body or limb shot will take more than one hit. Then you get various animations that play depending on where the enemy was hit when they took damage or died.

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Jared Amlin
Nerd For Tech

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.