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Fun with Skyboxes in Unity

Jared Amlin
2 min readNov 10, 2021

Nothing makes a good scene quite like a quality backdrop. My objective for this article is to use the skybox in Unity to incorporate a great looking, artist created background.

To begin, create a new material and name it. In this case, I call it NY City Skybox, because I will be working with an artists version of the NY City Skyline. Rather than using the standard shader, I scroll down and choose the Skybox Shader instead, using the 6-Sided option.

Here in the assets folder, you can see the different 2D cube-map images of New York as I scroll through the files.

Each one of these image assets is dragged into it’s respective location on the 6-sided skybox material, which conveniently gives me directional references as to what image will appear where.

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Jared Amlin
Jared Amlin

Written by Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.

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