Nothing makes a good scene quite like a quality backdrop. My objective for this article is to use the skybox in Unity to incorporate a great looking, artist created background.
To begin, create a new material and name it. In this case, I call it NY City Skybox, because I will be working with an artists version of the NY City Skyline. Rather than using the standard shader, I scroll down and choose the Skybox Shader instead, using the 6-Sided option.
Here in the assets folder, you can see the different 2D cube-map images of New York as I scroll through the files.
Each one of these image assets is dragged into it’s respective location on the 6-sided skybox material, which conveniently gives me directional references as to what image will appear where.