Designing a Boss

Jared Amlin
3 min readOct 7, 2021

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The time has finally come to introduce a boss fight into my game. Before I can get into the fun coding aspect of things, I will need some boss art! My objective for this short article, is to make some art that I can use for my new boss enemy asset. I want some underwater gloom and doom, as well as something that can use a bright light source, so I decided to add the ever-creepy angler fish to the growing pool of enemies.

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.