Creating New Enemy Types: The Porcupine Blowfish Part 4 — Finishing Touches

Jared Amlin
Nerd For Tech

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For this short article, my objective will be to finish up my new puffer fish enemy type by giving it a firing routine and some animation.

In a previous article, I covered making the first and last frames of animation for the porcupine puffer…

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Jared Amlin
Nerd For Tech

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.