Creating Fog and Using Particles in Unity3D and the URP

Jared Amlin
4 min readJan 6, 2022

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While Unity’s Universal Render Pipeline doesn’t offer the same volumetric fog as the High Definition Pipeline, you can still get some really nice looking fog using the particle system.

I am going to use a fog prefab from GameDevHQ’s asset library called Filebase. This asset uses Unity’s particle system alongside some smokey art assets to help upgrade the feel of this…

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.