In my last article, I applied materials and textures to some 3D game assets. My objective for this article is to complete the window materials and textures by creating a transparent glass material.
Here is the starting point on the left, and the finished product on the right.
The first object is a small window ledge at the bottom of the glass. This takes the same white marble material that I created in my last article.
The window wall has four materials to assign to different sub-meshes.
I already have white and black marble materials, so all I need now are metal and glass materials. The metal material is pretty simple, using a light grey color on the Albedo channel, as well as a healthy amount of metallic reflectivity and smoothness.
The metal material now gets assigned too the second element.
Now on to the good stuff…glass! The main thing to note here is the Rendering Mode. Typically, this is set to opaque by default. Using the Transparent setting is what really enables the glass effect! There is no metallic property added but quite a lot of smoothness.
Now that the rendering mode is using Transparent, we can go into the Albedo channel and reduce the Alpha channel dramatically to gain…