Character Animations in Timeline

Using Timeline in Unity is a great way to put together some cinematic cuts using character animations. In this article, I will use assets from GameDevHQ’s Filebase asset library, as well as animations from Mixamo.

Each of these Prefabs have a corresponding Animation inside. Default Mixamo animations can’t be edited, so duplicate (ctrl + D) a new animation for customization.

--

--

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.