Boss Fight Implementation Part I: Basic Setup in Unity2D

Now that I have some art assets for my new boss Anglerfish, my objective for this article is to bring the boss into the Unity-verse and get it battle ready.

After setting the Texture Type on the new PNG assets to be Sprite (2D and UI), I drag the Anglerfish body and jaw assets into the scene view.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.