Boss Fight Implementation Part 7: Finishing Touches

Jared Amlin
5 min readOct 31, 2021

--

Now that I have a fully functional boss for my game, I can see the finish line. My objective for this article is to spawn the boss in at the right time, as well as wrap up any loose ends and odd behaviors that I had previously overlooked.

Here in the Spawn Manager class, the coroutine method for finding remaining enemies fires off once every two seconds in a while loop. If…

--

--

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.