Boss Fight Implementation Part 6: On Death Behavior

The boss in my Unity project here is doing everything but dying when it’s health expires. My objective for this article is to give my boss some on death behavior and display some game over text routine.

I start by making a copy of my Boss Prefab and deleting most of the components. This prefab will be instantiated by the boss at it’s own position, after it has “died”, and…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.