Boss Fight Implementation Part 4: Damaging the Player

Now that I have a boss with working components, my objective for this article is to give it the ability to deal damage to the player. The journey begins briefly in Corel Draw, where I whip up a fast projectile for the lantern on the anglerfish boss to shoot.

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.