Boss Fight Implementation Part 3: Damage and UI

Jared Amlin
6 min readOct 14, 2021

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In my last article, I got all of the animations and triggers working on my boss. My objective for this article is to create a health system with a corresponding UI. Let’s get into damaging this creature!

I get started in the AnglerfishTarget class, which is the script that’s on the target object that will be dealing with damaging the boss. I create three int variables to handle the…

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Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.