Over the past several articles, we have seen how powerful Cinemachine virtual cameras are. Now it’s time to pair them up with Unity’s Timeline editor and Virtual Director, to unleash true cinematic power.
Timeline is a non-linear editor, that gives you control over cameras, animations, music, sound FX and more. View the Timeline editor by navigating to Window>Sequencing>Timeline.
Create an empty object to hold your Timeline controls.
For simplicity, this one is named Timeline_01.
There is a drone object (Filebase Asset Library) in the scene that I will be using to make a simple Timeline animation.
I need to create a Director component, as asked here in the Timeline window upon opening. With the Timeline_01 object selected in the Hierarchy, go to…