Aiming Features in Cinemachine

This article covers most of the aiming features that come with using a Cinemachine virtual camera.

To get started, let’s take a look at the Follow and Look At functions.

The Follow function uses the target position to move the position of the camera to pursue it, so it will always correspond with the Body. The warning sign here tells us that we need to have a target to follow for the…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.