Now that the boss creature in my game can do pretty much everything except move, it is finally time to mobilize this giant anglerfish! My objective for this article is to implement all of the behavior for my boss…and more!

Starting in the class, which is the

Now that I have a boss with working components, my objective for this article is to give it the ability to deal to the . The journey begins briefly in where I whip up a fast for the lantern on the anglerfish boss to shoot.

In my last article, I got all of the animations and triggers working on my boss. My objective for this article is to create a system with a corresponding . Let’s get into damaging this creature!

I get started in the class, which is the script that’s on…

Now that I have all of the anglerfish assets in game and setup with colliders, my objective for this article is to focus on the of the dangling lantern.

I begin with the script on my lantern object by adding a public with a simple message telling…

Now that I have some art assets for my new boss Anglerfish, my objective for this article is to bring the boss into the Unity-verse and get it battle ready.

After setting the Texture Type on the new assets to be Sprite (2D and UI), I the Anglerfish…

The time has finally come to introduce a boss fight into my game. Before I can get into the fun coding aspect of things, I will need some boss art! My objective for this short article, is to make some art that I can use for my new boss enemy…

Are you ready to ride the waves? My objective for this article, is to create a wave spawning system that will drop enemies as the waves progress. My solution here is fairly quick and easy to implement, so let’s get to it!

I begin by adding a new UI…

Not all enemies and powerups were created as equals. Because of this line of reasoning, my objective for this article is to create a balanced spawning for my powerups and enemy types.

This is a pretty basic setup that uses a handful of dice rolls to give my…

In part two of the homing projectile duo of articles, I get into the meat and potatoes of the homing behavior. My objective for this article is to have the target the enemy. …

If you are here for the advanced homing missile coding secrets, stay tuned for my next article where I focus on the targeting, distance measuring and homing behavior. …

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store